

We see it all the time, it is right in front of our eyes. The perfection and visual appearance of the cockpit is very important. The cockpit contains many angular elements, deformations, and texture errors. He acknowledged the mistakes, knew about them, and promised to fix them. I corresponded a lot with the developer, sent my comments and suggestions, reported errors. Over time, I realized that the developer does not care about quality. I bought all the helicopters made by Cowan Simulations for MSFS. Maybe in a year we’ll have something resembling an aircraft the big boys from the fixed wing side would put out. However, it is good fun & I’m enjoying the thing ( and I’ve been enjoying the 500 ) despite everything. They both have problems - Cowan has been making progress on the 500E so I’m going to give him the benefit of the doubt about post-purchase support at the moment but it’s early days to see if he’ll round off all the edges & fix all the details. If you could somehow put the two together… If you’re looking for a super deep helicopter experience then MSFS isn’t the sim for it ( I have the perspective of a couple of thousand hours in DCS helicopters, a number in XP12, and er, 2 in a real Jetranger ), but those two are probably the cream right now - it’s a low bar and I’m not even sure you can do what you might call a “study level” helicopter in MSFS yet, but Cowan has it on the flying experience atm, and the H145 on systems. Yeah, I’d recommend it, and the 500E with the above caveats - think those are the two I’d give a thumbs up to atm with a cautious thumbs up for the H145 - the latter has a lot of system depth, but the basics need a bit of sorting still ( which would help all the automatics a lot ). Suspect there’s a bunch of 3rd party ones waiting to be ported over too.
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You have to do some wierd & awkward juggling with the throttles after a cold start, or you won’t get equal torque from both enignes.Keep the camera t the end of the rotor & it’s all good. It’s ok at a distance, although the profuse number of rivets can look a bit cell shaded/cartoony. If you stick your face in the model, the texturing falls down from current MSFS best.Practically all MSFS aircraft are too, but there’s far less excuse there because they don’t have to be, it’s just how people are setting them up. It’s a little rigid, just like all MSFS helicopters I’ve tried, which given all of them are a bit like that isn’t really it’s fault, I think.Beep trim is super aggressive ( easily tweaked with something like Notepad ).There are things I want to bind like the rotor speed beep governer that I have no idea if I can and if so, what to bind. Fortunately I usually just push things until it works anyway, but it’d be nice to know if there’s features like being able to swap the GPS unit, etc.
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